Stumps Rules
- Decide on your team selection
- Toss a coin to decide which team bats first
- Fill in the score sheet
- Divide the cards into batting and bowling piles and shuffle
- Have both batting dice and bowling dice to hand
Starting the Game
- Both the bowling and batting sides take 6 cards (i.e. an over) from their relevant pile and review the cards they have selected.
- The bowling side starts the game by laying down a card of their choice. Bowlers should use tactics to get the best results from their over. In response to the bowler’s card the batsman must lay a card in reply. Set out below is the shot chart and as you can see the batsman has a few options for each delivery. It is important to note which combinations result in an appeal and therefore a roll of the wicket dice.
- Batsmen score runs by matching shots to the bowlers deliveries, for example full length and full length aggressive, once a match of cards has been achieved the batsman rolls the appropriate dice, the aggressive dice for aggressive shots and the defensive dice for defensive shots. If the batsman plays an aggressive shot and the dice lands with Appeal displayed the bowler must roll the wicket dice to see if they have taken a wicket.
- Tips - If you cannot match a shot to the delivery then the batsman must throw away any card (a tip if you are chasing a large score is to discard the defensive cards and hold onto the aggressive cards). Be aware of the situation regarding appeals, for example attacking a slower ball or playing a short ball shot to a Yorker results in an appeal and a roll of the wicket dice.
Extras
End of innings
Once the batting team has completed the 20 over’s, either by being bowled out or by setting a target, it is the turn of the bowling team to bat and chase that score, obviously the batting team becomes the bowling team
Bowl Outs
If the game ends in a tie, each team must nominate three batsmen and one bowler to play in a one over per side match. If the batting team loses two wickets their innings is finished, the team with the highest score from their one over wins.
Shot Chart
The Shot Chart below displays what shots the batting team can play to what deliveries in order to roll the batting dice, for example in response to a Full Length delivery a bastman can only play Full Length Agrressive, Defensive, Bye or play and a miss, all other options result in a dot ball i.e. no runs.